Merch & dolls

Badges, merch, BJDs and cotton dolls.

Summaries are AI-generated

IndustryToys Included in New U.S.-China Tariff Relief Agreement

A new U.S.-China trade agreement aims to provide more favorable tariff treatment for $30 billion of non-sensitive goods in each direction. Toys, children's car seats, holiday decorations, and small appliances are among the categories expected to benefit.

The Toy Book · Original ↗ ·
Merch

IndustryDisney Consumer Products Asia-Pacific Records Historic Highs

Disney's global retail sales reached $63 billion in fiscal 2026, retaining its title as the world's top brand licensor. The Asia-Pacific region saw record-high performance and growth, significantly boosted by hit content like Zootopia 2 and Toy Story 5.

Bing News: 迪士尼 潮玩 联名 · Original ↗ ·
AnalysisDisneyMerch

OpinionZsiga 'Life Show' MINI Figures: 89 Yuan Blind Box Validates BJD Mass-Market Path

Zsiga's 'Life Show' MINI figures are released at 89 yuan, selling out quickly with high social media engagement. The analysis suggests this price drop from 399 yuan validates the mass-market potential of high-interaction categories, potentially becoming a major category after plush toys.

Bing News: 盲盒 新品 · Original ↗ ·
BJD/Cotton dollsBlind boxPOP MART

EventsIBTE Indonesia 2027 Set for August, Covering Building Blocks and Blind Boxes

The IBTE Indonesia International Toy and Art Toy Exhibition will be held from August 18 to 21, 2027, in Jakarta, covering 20,000 square meters with over 1,000 booths and expecting 40,000 international buyers. The event features categories like building blocks, blind boxes, figures, and anime merch, aiming to provide a B2B platform for Chinese companies to enter the Southeast Asian market.

Bing News: 潮玩展 · Original ↗ ·
Global expansionBuilding blocksBlind box

OpinionNeeDoh Craze: The New Stress-Relief Obsession After LABUBU

NeeDoh squishies became a hard-to-find hit in 2026, driven by their stress-relief appeal and social media. However, a class action lawsuit alleges they can rupture and cause burns when exposed to heat, and counterfeit products are also spreading.

Bing News: LABUBU · Original ↗ ·
MerchBlind boxSecret

IndustryFunko Announces H1 2026 Financial Results

Funko filed an SEC 8-K on August 6, 2026, disclosing financial results for the three and six months ended June 30, 2026. The company stated it will participate in investor meetings, with presentation materials filed as exhibits.

SEC 公告:Funko(FNKO) · Original ↗ ·
MerchFunko

OpinionTaobao Releases 2026 Toy New Opportunities Report: Five Sectors Drive New Growth

Taobao released the '2026 Taotian Toy New Opportunities' report, indicating the domestic market exceeds 250 billion yuan. With 36 million post-00s consumers and a 25% penetration rate, the report segments the market into three circles and highlights five key growth sectors: gaming peripherals, 'Three Kinds' clothing, celebrity merch, models, and trading cards.

Bing News: 潮玩 研报 评级 · Original ↗ ·
Blind boxMerchFigures/GK

OpinionTaobao Releases 2026 Designer Toys New Opportunities Report: Gen Z Leads, Five Sectors Drive Growth

Taobao released the '2026 Taotian Designer Toys New Opportunities' report, indicating the domestic market exceeds 250 billion yuan with over 36 million Gen Z users. The report divides the market into three circles and analyzes five growth sectors: game esports peripherals, 'Three Pits' clothing, celebrity peripherals, models, and trading cards.

Bing News: 潮玩 研报 评级 · Original ↗ ·
Blind boxMerchFigures/GK

IndustryFunko Q4 Earnings: Revenue $273.1M, Stock Down 26%

Funko reported Q4 revenue of $273.1 million, down 7% year-on-year but beating expectations by 4.8%. Supported by partnerships with franchises like One Piece and Marvel, the company delivered two consecutive quarters of solid results, though its stock has fallen 26% to $3.18 since the report.

Bing News: Funko earnings · Original ↗ ·
MerchFunko

OpinionThe 'Goods' Economy: Opportunities and Challenges

'Goods' refers to merchandise themed around anime and games, with a market size of 168.9 billion yuan in 2024. The rise of domestic IPs drives market development, but challenges like unstable supply chains and short-sighted IP operations persist.

Bing News: 谷子 周边 二次元 · Original ↗ ·
Merch

OpinionIran War Triggers Raw Material Price Hikes, Japanese Anime Merch Company Announces Price Adjustment

Due to the US-Iran conflict and the situation in the Strait of Hormuz, soaring crude oil prices have driven up plastic raw material costs. A Japanese anime merch company announced it will raise product prices. Some domestic merchants have delisted acrylic products or stopped production, and industry insiders worry this will affect summer convention preparation and participation.

Bing News: 谷子 周边 二次元 · Original ↗ ·
MerchAnalysis

IndustrySunny submits prospectus to HKEX, targeting the under-10 yuan affordable designer toy market

Sunny submitted a prospectus to the HKEX on January 8, backed by Hillhouse Capital and targeting affordable designer toys priced between 3.9 and 19.9 yuan. Relying on licensed IPs, the company's gross margins are lower than peers like POP MART, and it plans to use IPO funds to strengthen its in-house IP capabilities.

Bing News: 潮玩 港股 上市 · Original ↗ ·
Global expansionFunding/IPORetail

Industry52TOYS Files HKEX Prospectus to Raise Funds for Channel Expansion and Overseas Expansion

52TOYS filed a prospectus with the HKEX, planning to raise funds for direct store construction and expansion in Southeast Asia, the US, and Japan. With 2024 revenue of 630 million yuan and a net loss of 122 million yuan, the company has a gross margin of 39.9% and relies heavily on licensed IPs, with core contracts expiring in 2026-2027.

Bing News: 52TOYS · Original ↗ ·
Global expansionFunding/IPORetail

OpinionShanghai Anime Malls Sell 10 Million in 4 Days, Revealing How 'Merch Economy' Saves Physical Retail

The 'Dimensional Gala 2.0' at Jing'an Joy City sold over 10 million in 4 days, while POP MART's ZX created a sales record of over 500 million in 18 months. The article analyzes how Shanghai transforms anime merch consumption into a 'circle economy' model for physical retail through verticalization, differentiated positioning, and mixed formats.

Bing News: 谷子 周边 二次元 · Original ↗ ·
Merch

Opinion'Goods Economy' Gains Popularity! Anime Merchandise Becomes a Traffic Driver for Offline Shopping Malls

'Goods' refers to anime and game merchandise. China's market size reached 168.9 billion yuan in 2024, up over 40%. Domestic IPs like Genshin Impact and Arknights drive consumption, with female buyers rising to 78%. Badges are the most popular item. Malls in Qingdao and Shanghai boost footfall by introducing 'Goods' stores, with Shanghai's Bailing ZX creating a 3-8x increase in daily traffic.

Bing News: 谷子 周边 二次元 · Original ↗ ·
MerchGenshin Impact

Releases‘Himitsu no Aipuri Gameki Pouch’ reservation starts July 4 at 18:00

Takara Tomy Arts announced the ‘Himitsu no Aipuri Gameki Pouch’ on its e‑Group e‑commerce site, priced at ¥3,850 and available for reservation from 18:00 on July 4, 2025 until 23:59 on August 10. The shoulder‑type pouch mimics the arcade game’s monitor, features a transparent PVC window for displaying Aipuri cards or plushies, and includes interior and rear pockets for practical storage.

多美 Arts(PR TIMES) · Original ↗ ·
MerchRaffle/Restock

Industry52TOYS Files HK IPO, Revenue and Profit Only 1/10 of POP MART

China's third-largest IP toy company 52TOYS filed a prospectus with the HKEX, reporting 630 million yuan in revenue and 32.01 million yuan in adjusted net profit in 2024, showing a significant gap with market leaders. The company seeks growth by expanding licensed IP and accelerating overseas expansion, but faces challenges including low gross margins, high channel dependency, and bottlenecks in developing its own IPs.

Bing News: 52TOYS · Original ↗ ·
Global expansionFunding/IPORetail
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